As both Conjure and Judge are enemy-only, the most playable variants of a weapon remains the Fang and Breath from Radiant Dawn at eight, and the most playable variants of a human weapon remains the Yato from Fates with seven. If at least two of the second variants of the Gargoyle, Witch, and Mogall spells are indeed not unused, Shadows of Valentia Conjure would beat Judge at most variations of a single weapon actually used within a game, as Judge has eleven of its variants used ( Shadows of Valentia Conjure is currently known to have ten of its variations used). The Shadows of Valentia version of Conjure is tied for the most overall variations of a single weapon in a single game in the Fire Emblem series with Judge from Radiant Dawn with thirteen total variations programmed into the game's code. Every monster has a custom animation for when they are summoned in Gaiden: Revenants rise from the dirt, Bonewalkers rise from the ground in pieces then form into a skeleton, Gargoyles appear after a flash, and Necrodragons rise from the ground curled up and spread their wings.Second Gargoyle, Witch, and Mogall variants not currently known to be wielded by any enemy. Usable only by enemy magic-wielding units. Summons a number of powerful Witches onto the map. Summons a number of powerful Necrodragons onto the map. Summons a number of powerful Gargoyles onto the map. Summons a number of stronger Gargoyles onto the map. Summons a number of powerful Bonewalkers onto the map. Summons a number of powerful Revenants onto the map. Summons a number of Mogalls onto the map. Summons a number of Witches onto the map. Summons a number of Necrodragons onto the map. Summons a number of Gargoyles onto the map. Summons a number of Bonewalkers onto the map. Summons a number of Revenants onto the map.
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